Matrix.rotationY

Constructs 3d rotation matrix from angle on Y axis

struct Matrix(T, size_t H, size_t W)
static
static if(!(isSquare && W == 2 && isFloatingPoint!T))
static if(!(isSquare && W == 3 && isFloatingPoint!T))
static if(isSquare && W == 4 && isFloatingPoint!T)
rotationY
()
if (
isNumeric!T &&
W > 0
&&
H > 0
)

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