Matrix.this

Construct matrix from quaternion

  1. this(T val)
  2. this(T[size] vals)
  3. this(T[W][H] vals)
  4. this(quat q)
    struct Matrix(T, size_t H, size_t W)
    static if(isSquare && W == 4 && isFloatingPoint!T)
    this
    (
    in quat q
    )
    if (
    isNumeric!T &&
    W > 0
    &&
    H > 0
    )

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