Matrix.opBinary

Vector3 transformation

  1. MatType opBinary(Matrix!(R, H, W) b)
  2. Matrix!(T, H, U) opBinary(Matrix!(R, W, U) b)
  3. Vector!(R, H) opBinary(Vector!(R, W) b)
  4. Vector!(R, 3) opBinary(Vector!(R, 3) b)
    struct Matrix(T, size_t H, size_t W)
    const
    Vector!(R, 3)
    opBinary
    (
    string op
    R
    )
    (
    in Vector!(R, 3) b
    )
    if (
    op == "*" &&
    W == 4
    )
    if (
    isNumeric!T &&
    W > 0
    &&
    H > 0
    )
  5. quat opBinary(quat b)
  6. MatType opBinary(R b)

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