Matrix.opBinaryRight

Vector3 transformation

  1. MatType opBinaryRight(Matrix!(R, H, W) b)
  2. Matrix!(T, U, W) opBinaryRight(Matrix!(R, U, H) b)
  3. Vector!(R, W) opBinaryRight(Vector!(R, H) b)
  4. Vector!(R, 3) opBinaryRight(Vector!(R, 3) b)
    struct Matrix(T, size_t H, size_t W)
    const
    Vector!(R, 3)
    opBinaryRight
    (
    string op
    R
    )
    (
    in Vector!(R, 3) b
    )
    if (
    op == "*" &&
    H == 4
    )
    if (
    isNumeric!T &&
    W > 0
    &&
    H > 0
    )
  5. quat opBinaryRight(quat b)
  6. MatType opBinaryRight(R b)

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