Matrix.opBinaryRight

Quaternion transformation

  1. MatType opBinaryRight(Matrix!(R, H, W) b)
  2. Matrix!(T, U, W) opBinaryRight(Matrix!(R, U, H) b)
  3. Vector!(R, W) opBinaryRight(Vector!(R, H) b)
  4. Vector!(R, 3) opBinaryRight(Vector!(R, 3) b)
  5. quat opBinaryRight(quat b)
    struct Matrix(T, size_t H, size_t W)
    const
    opBinaryRight
    (
    string op
    )
    (
    in quat b
    )
    if (
    op == "*" &&
    H == 4
    )
    if (
    isNumeric!T &&
    W > 0
    &&
    H > 0
    )
  6. MatType opBinaryRight(R b)

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